NVIDIA Graphics Engineer Intern, Tegra System Software - Summer 2026 のご案内
2026年02月05日更新
NVIDIA
NVIDIA Graphics Engineer Intern, Tegra System Software - Summer 2026 のご案内
2026年02月05日更新
勤務地
Japan, Tokyo
What you'll be doing
・Collaborate with the system software and driver teams to support the development of the graphics driver for gaming devices. Integrate latest technologies from the upstream branch into the target product, including debugging, and updating related tests and specifications.
・Triage and reproduce customer-reported issues related to Vulkan / OpenGL / NVN graphics drivers running on Tegra SoC
・Help improve compatibility across graphics driver versions and product generations
・Learn directly from senior engineers and subject-matter experts while supporting investigations, fixes, and verification efforts.
What we need to see
・Pursuing BS or higher degree in CS/EE/CE or equivalent.
・Good programming skills in C and C++
・Solid English communication skills (read/write), including the ability to write clear technical notes and understand engineering documentation
・Interest in low-level systems (drivers, performance, graphics stack behavior, GPU architecture). Hands-on experience is a plus, but motivation to learn matters most
Ways to stand out from the crowd
・Familiarity with NVIDIA GPU hardware products (Tesla, Jetson, DGX, etc).
・Experience using at least one modern graphics API (Vulkan / OpenGL / DirectX / NVN / etc), ideally with some exposure to debugging or understanding the API's internal implementation (runtime/driver behavior).
・Understanding of core GPU concepts such as command buffers, pipelines, textures, framebuffers, etc.
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